Streaming has taken the world by storm and while the current path has diverged significantly from the glorious idea of paying for a single subscription to gain access to all content there is, it is still on the rise apparently, despite the fragmentation of content and rise of ads.
However, the rise of digital media in general, including games, has not really been all that beneficial to us users. Certainly, there are advantages. As soon as you pay, you gain access to the new game, movie or TV show. You do not even have to leave the house anymore or wait days for a delivery to reach your door.
The downside to digital media has been discussed at length. It boils down to the following strong points:
- You do not own the digital content anymore, which means that it can be taken away from you at any time.
- You can’t resale the content either anymore, unless you sell the entire account, which the terms forbid.
- You can play, watch or listen, even if there is no Internet or services go down. Games are special, as more and more do not include the full game on the disc or card.
- If they ban your account, you lose access to everything.
Granted, there have been just a few cases where companies removed access. Amazon, for example, removed access to the digital books 1984 and Animal Farm back in 2009 because of a dispute over copyright and rights. It did refund the books, but the removal sparked a larger discussion about ownership and potential censorship.
With that in mind, I have followed a simple principle ever since digital content started to appear online: never buy, unless there is no other option. Try to avoid, if digital is the only option.
- Movies and TV shows: I buy DVD, Blu-Ray or 4K. Not that I buy many new films or shows, as I find them mostly boring and intellectually at the bottom of the barrel. I did buy several old movies that I missed or wanted to watch again, many of which are not even available at streaming services.
- Games: For consoles, I buy physical online. Not all games get physical releases anymore, or only in certain regions. I buy those, if they support a language that I understand. As for digital games, I try to avoid them as best as I can. If I can’t resist, I buy during sales.
- Music: CDs and records only. I can listen to songs for free on various sites, which is fine. When I like something in particular or want to support the artist, I buy the CD or record.
Physical products have the advantage that I can resell them. Does not happen too often, but I did sell a few PS5 games after I finished them or was done with them. If I would have bought them digitally, they would still be collecting dust in my virtual games library.
I can also lend them, so that a friend can play a game or my parents can watch a movie or show that I bought.
The trend, however, is moving heavily towards digital. With each new console generation, the discussion whether to include an optical drive or card-slot comes up again. Companies want to move to digital only, because it eliminates the second hand market. If you want to play a game or see a movie, you need to buy it yourself. No more lending or reselling, which increases their revenue, they rightfully believe.
Consumers are on the receiving end. While the majority does not seem to mind the trend, especially if reselling or lending is not needed, users who do prefer physical will face a hard decision in the next decade or so.
What about you? Do you buy digital or physical mainly? Feel free to leave a comment down below.













