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Category: Entertainment

No More Free Background Play: Google Patches one of YouTube’s Biggest Mobile Loophole

Posted on February 3, 2026February 3, 2026 by Martin Brinkmann

Google is tightening its grip on one of YouTube Premium’s most coveted feature, officially patching a long-standing loophole that allowed Android users to enjoy background playback through third-party browsers without a subscription.

By implementing new technical restrictions, the search giant tries to neutralize workarounds in popular browsers like Brave and Vivaldi that previously bypassed the paywall by tricking the site into playing audio while the screen was off or the app minimized.

This latest crackdown draws a firm line in the sand: if you want to keep the music playing while you multitask on mobile, Google expects you to pay for the privilege. After trying to hinder content-blockers for years and blocking vital extensions in Chrome for Android, the company seems to have found another target for its thumbscrew tactics.

Google made several features exclusive to paying YouTube Premium subscribers when it launched the plan. Premium subscribers get several benefits, including an ad-free experience on the site. Another benefit is background playback on Android.

Google tries to block background play workarounds

Give it a try. Open YouTube in Chrome for Android, play any video, and switch to another app or turn off the screen. The effect? Video playback stops. Not great, considering that many devices turn off the display automatically after a short period of inactivity. Listening to a video while napping? Forget it.

That is where third-party browsers and other tools came into play. Fire up Brave, Vivaldi or several other browsers, and you will notice that video playback continued, even while the YouTube tab was in the background.

This loophole is reportedly being closed. I tested several browsers and found some to be working — Brave — and others not at the time — Vivaldi — but that does not mean that you will experience the same.

Google, clearly, is after Premium subscribers only. If your favorite way of listening to YouTube videos no longer works, you might buy Premium after all to regain the function. Some users might try and find other workarounds, like downloading videos first to play them locally. This works, but it requires more steps before a video can be played.

Google seems to have confirmed the change to various news outlets, including Android Authority. This is the statement from a Google spokesperson according to the site:

Background playback is a feature intended to be exclusive for YouTube Premium members. While some non-Premium users may have previously been able to access this through mobile web browsers in certain scenarios, we have updated the experience to ensure consistency across all our platforms.

There you go. If you can’t play YouTube videos in the background anymore on Android, it is Google that you need to blame. There is a good chance that this is the start of yet another cat-and-mouse game. Browsers and tools might find ways around this, which are then closed or torpedoed by Google again.

Xbox Player losing access to 15-years worth of games after hack reportedly

Posted on December 23, 2025December 23, 2025 by Martin Brinkmann

If you needed another reason why going fully digitally is a bad idea, here it is.

X-user Squirrel Mort posted a plea for help a few days ago on the site, stating that their Xbox account got hacked, the email address replaced, and that Microsoft Security stated that they could not restore account access.

I've had my @Microsoft account since @Xbox 360 spent thousands on games then got hacked the hacker replaced my email with a different email @msftsecurity says they cant give me back my account @jronald @satyanadella @XboxP3 is there anything you can do?

15 years lost please help pic.twitter.com/gNk6byoENW

— 🐿️ Squirrel Mort 🐿️ (@mortivoree) December 18, 2025

The gamer claims that games equaling thousands were added to the account since the Xbox 360 days.

Note that the information comes from a report on X. Microsoft has not posted an official response yet, which makes it possible that the story could be fake. However, something like this has happened in the past and can surely happen today.

The hacker, reportedly, managed to gain access to the Xbox account and changed personal information, including the main email address used for the account. While the user does not provide any more details, it is likely that the password has been changed in the process as well.

The X-user claims that the new email address points to a service in Russia.

Can Microsoft reinstate the account? It surely has the means to do so. It could ask for verification, e.g., payment information or usage information, which the owner of the account may be able to provide, but the hacker can’t likely.

The incident highlights a major issue in today’s digital world. Since digital goods are linked to an account, losing access to that account means that you will lose access to all the content. It does not need to be a hack either for that scenario to happen.

The service itself could ban the account. This happened in the past numerous times, sometimes when a forbidden word was written in chat, at other times, because of a false positive.

While the comfort of using digital goods is understandable, users need to be aware of the implications. Most only realize these when they run into issues like the one described by the user on X.

While there is no definitive protection against losing access, users can, at the very least, protect their accounts with the strongest supported security protections.

This includes picking a secure password and enabling two-factor authentication. There is no definition of strong when it comes to passwords, but make it very long, avoid single dictionary words or phrases, and include upper- and lower-case characters, numbers and special characters.

For two-factor authentication, I recommend using a local solution using an app like Aegis, which is open source and available for Android. Windows, Mac, and iOS users may check out Proton Authenticator, which is also free to use.

This puts a second layer of defense around the account. Even if a criminal manages to gain access to the username and password, they would still also need access to the two-factor authentication code, that gets generated by the app. Unless they also happen to have access to the mobile device or app, or manage to obtain the code through social engineering, they won’t be able to access the account.

Now You: How do you protect your online accounts? Do you use two-factor authentication or even security keys? Feel free to leave a comment down below.

Why I’m not buying digital games or media, and why it will become difficult going forward

Posted on December 22, 2025December 22, 2025 by Martin Brinkmann

Streaming has taken the world by storm and while the current path has diverged significantly from the glorious idea of paying for a single subscription to gain access to all content there is, it is still on the rise apparently, despite the fragmentation of content and rise of ads.

However, the rise of digital media in general, including games, has not really been all that beneficial to us users. Certainly, there are advantages. As soon as you pay, you gain access to the new game, movie or TV show. You do not even have to leave the house anymore or wait days for a delivery to reach your door.

The downside to digital media has been discussed at length. It boils down to the following strong points:

  • You do not own the digital content anymore, which means that it can be taken away from you at any time.
  • You can’t resale the content either anymore, unless you sell the entire account, which the terms forbid.
  • You can play, watch or listen, even if there is no Internet or services go down. Games are special, as more and more do not include the full game on the disc or card.
  • If they ban your account, you lose access to everything.

Granted, there have been just a few cases where companies removed access. Amazon, for example, removed access to the digital books 1984 and Animal Farm back in 2009 because of a dispute over copyright and rights. It did refund the books, but the removal sparked a larger discussion about ownership and potential censorship.

With that in mind, I have followed a simple principle ever since digital content started to appear online: never buy, unless there is no other option. Try to avoid, if digital is the only option.

  • Movies and TV shows: I buy DVD, Blu-Ray or 4K. Not that I buy many new films or shows, as I find them mostly boring and intellectually at the bottom of the barrel. I did buy several old movies that I missed or wanted to watch again, many of which are not even available at streaming services.
  • Games: For consoles, I buy physical online. Not all games get physical releases anymore, or only in certain regions. I buy those, if they support a language that I understand. As for digital games, I try to avoid them as best as I can. If I can’t resist, I buy during sales.
  • Music: CDs and records only. I can listen to songs for free on various sites, which is fine. When I like something in particular or want to support the artist, I buy the CD or record.

Physical products have the advantage that I can resell them. Does not happen too often, but I did sell a few PS5 games after I finished them or was done with them. If I would have bought them digitally, they would still be collecting dust in my virtual games library.

I can also lend them, so that a friend can play a game or my parents can watch a movie or show that I bought.

The trend, however, is moving heavily towards digital. With each new console generation, the discussion whether to include an optical drive or card-slot comes up again. Companies want to move to digital only, because it eliminates the second hand market. If you want to play a game or see a movie, you need to buy it yourself. No more lending or reselling, which increases their revenue, they rightfully believe.

Consumers are on the receiving end. While the majority does not seem to mind the trend, especially if reselling or lending is not needed, users who do prefer physical will face a hard decision in the next decade or so.

What about you? Do you buy digital or physical mainly? Feel free to leave a comment down below.

Amazon is disabling apps on Fire TVs now

Posted on December 2, 2025December 2, 2025 by Martin Brinkmann

If you use a Fire TV device by Amazon, then you know that you may install third-party Android apps on the device that are not provided via Amazon’s official App Store. This is an excellent option to install apps that you may want to use, like streaming apps or YouTube frontend clients that get rid of all the annoyances.

However, Amazon announced this year that it is going to disable certain apps on the Fire TV devices of customers without giving customers any say in the matter.

Amazon claims that it only disables apps “that are identified as using or providing access to unlicensed content”. In other words, Amazon targets apps that provide users with free access to streaming content that is restricted in some way or another.

A prime example are apps that give you access to sports streams that are not available for free. Amazon has a FAQ-website up that answers some questions that customers may have. It covers topics such as refunds (not really) to exceptions (none).

Put simple, Amazon will disable any application that it has on its list, which it keeps private. Customers should receive warnings next time they try to load an app that is on the list. The only options at this point are to close the app or to uninstall it.

Will this also affect frontends for services that get rid of advertisement? It is too early to say and even if that is not the case right now, the infrastructure is in place to add any app to the block list at any time.

Now You: do you use a streaming device or stick, like the Fire TV sticks? If so, did you install third-party apps on the device that are not offered via the official store?

Someone predicted that YouTube would show just a single video on its homepage and it became reality

Posted on November 28, 2025November 28, 2025 by Martin Brinkmann

How many videos do you get when you open the YouTube homepage on your device? When I do open YouTube in any browser I get zero, because I have turned off the YouTube history and Google decided it would push users into signing in to an account by disabling the generic feed of videos that it was showing previously to anonymous users.

However, even if you sign in, your mileage may vary depending on device, application and the screen of the device. It is clear that Google seems to be interested in showing less and less videos on the homepage of YouTube.

Turns out, someone predicted that this would happen in early 2025 already, stating back then that YouTube would soon — in the same year — display just a single video on its homepage on his main device, a 32″ 1440p display.

Back in early 2025, YouTube showed five videos and a big ad on the homepage, a stark contrast to the 30 videos and zero ads that YouTube showed back in 2019.

When the same author opened YouTube this month on Apple TV, he was greeted with a layout that showed just two thumbnails, one of them being an ad.

So, just one video remained on the homescreen as predicted. Here is where it gets crazy: he is now predicting that Google won’t show a single video going forward on YouTube’s above the fold homepage (but likely a big ad for something).

The approach is similar to how Google turned Google Search into a vessel for delivering ads to visitors rather than sites. For some queries at least, Google shows zero organic links above the fold. Only ads, lots of them. The first organic result may show up on the second page.

Any other website would get penalized into oblivion by Google for doing so, but the same rules that Google applies to websites don’t apply to Google itself.

I’m less and less interested in YouTube because of Google’s stance of making the live of users who are not signed in miserable.

Anyway, what is your take on this and more importantly, how many ads and videos do you see on the YouTube homepage currently?

Amazon Prime Video Recaps

Users of streaming services dislike ads, but subscriptions continue to grow

Posted on November 17, 2025November 17, 2025 by Martin Brinkmann

When asked about their preference regarding streaming media, with or without ads, most users would like pick the latter. I would go even so far to claim that many dislike ads with a passion. However, when you add a monetary component to the question, things get interesting.

Get the cheaper, but ad-powered streaming option, or pay more, but save up on time and get rid of the ads?

It appears that the strategy of companies like Disney, Amazon, or Netflix is paying them huge dividends already. Ad-powered streaming subscriptions are pushing to new highs every financial quarter, it appears, and there does not seem to be any slowing down either.

Introduced just a few years ago, ad-supported plans make up a sizeable portion of total subscribers for major streaming platforms.

  • Netflix: last figure is 190 million users who use an ad-powered plan, but uses new metric.
  • Disney: about 164 million, does include Disney+, Hulu, and ESPN+ however.
  • Amazon: 315 million

Netflix introduced a new metric for its ad-powered plan recently. Previously, the company counted subscriptions only, which, according to the last report for which the company used the metric, was 94 million. The new report looks at household numbers as well.

Regardless, about a third of Netflix subscriptions seem to be ad-powered. For Amazon, it is even more. The reason is simple: Amazon decided to make all Prime Video subscriptions ad-powered. If you do not want ads, you have to pay Amazon a few extra bucks to avoid them. Most users apparently don’t.

Even more interesting, Amazon boasted in its last earnings call that it managed to boost subscribers from 200 million in 2024 to the-now 315 million.

Four out of ten Netflix subscribers pick the ad-powered plan, according to Netflix. Disney is likely seeing signups in a similar range.

Why are ad-powered plans growing? The most likely, and simple, answer is: because they are cheaper. Much cheaper in fact. The Standard with Ads plan of Netflix USA costs subscribers around $8 per month. The cheapest ad-free plan costs more than double at around $18 per month. If you want 4K, it is thrice as much at around $25 per month.

While subscribers of the Premium plan get some benefits that the other two plans do not support, notably 4K, Spatial Audio and HDR support, the only differentiating factor that matters between Standard with Ads and Standard is the advertisement.

Disney pricing is very similar in this regard, albeit considerably below the twice as expensive mark. The Disney+, Hulu Bundle, both with ads, costs around $13 per month. Without ads, the price rises to around $20.

While the “with ads” plans will likely become more expensive as time passes, there does not seem to be an end to their growth yet.

Now You: Are you subscribed to an ad-powered plan? Or do you prefer plans without ads, or no plans at all? Feel free to leave a comment down below.

Windows 11 is removing an option to bypass Microsoft account and internet during setup

Former Windows Engineer claims Windows “sucks”, explains how he would fix it

Posted on November 11, 2025November 11, 2025 by Martin Brinkmann

While Windows continues to be the most-used desktop operating system, not everyone is particularly happy with it. If you have used Windows for a while, you may have encountered bugs and issues, an infusion of ads and unpopular features, and more.

Former Microsoft-engineer Dave Plummer, responsible for development on core components such as the Task Manager, has published a video on YouTube about the state of Windows and how he would fix it.

His key argument for the statement that he makes — Windows “sucks” — is that Microsoft has optimized the operating system for median users and by doing so, has frustrated power users. Power users, while a minority, are influential and they do set the narrative for the most part, according to Plummer.

To address this, Plummer suggests that Microsoft adds a “professional mode” to the operating. Users should be able to enable the mode to turbo-charge Windows. Reduce verbosity and nudges, consolidate controls, pre-install major tools and give power users more control over their operating system.

He goes on to address several key issues that especially power users have regarding the current state of Windows:

  • Telemetry: Is essential, but erodes trust. Solution: privacy ledger that logs all outbound data in plain-English explanations, with mute option and audits to build user trust.
  • Local accounts: Restore the ability to make local accounts. Stop enforcing Microsoft accounts. While Microsoft accounts have advantages, like easier recovery and roaming, not everyone wants to use one and Microsoft should give users that option without any dark patterns.
  • Control over updates: Users should have control over updates. While security updates are critical, pro users want more control, such as one-click rollbacks, staged kernels, deterministic scheduling.
  • Ads and nags: Eliminate them, all, as they are disrespectful and turn the operating system into a sales channel.
  • Address core technical issues: Plummer mentions native archiver support, move non-essential functions to user mode.
  • Fix fragmentation and usability pain points. Consolidate Settings and Control Panel with redirects, don’t alter user-made changes without prompts or notifications, prioritize local, text-first search, ensure clean installs without bloat.

You can check out the video here:

Now You: what is your take on this? Do these suggestions align with your own or do you want to see something different? Feel free to leave a comment down below.

Google launched a new anti-ad-blocking update on YouTube, reportedly

Posted on November 8, 2025November 8, 2025 by Martin Brinkmann

Ah, the battle continues as predicted. Over the past one or two years, a cat and mouse game played out between Google-owned YouTube and content blockers. YouTube implemented various systems to limit or block users with ad-blockers from accessing videos, and the makers of the solutions tweaked their extensions and services to bypass them again.

The next stage of this back and forth battle has just begun, claims Tom’s Guide. According to the website, YouTube has updated its systems on November 7. While the company has not publicly revealed anything about the update, thousands of users flocked to various Internet sites reportedly since then claiming that YouTube was down or not working for them anymore.

Turns out, YouTube did not have an outage but did make changes that blocked certain ad-blockers from doing their works. Most users reported that the YouTube homepage was not loaded at all for them and that videos would not buffer, or take a very long time to start playing.

Especially extensions, like AdBlock Plus, are affected reportedly. However, some extensions or options seem to work still. Brave Browser’s built-in content blocker, for instance, worked just well this morning when I tested it on YouTube.

Firefox with uBlock Origin installed worked as well. It is possible that only some content blockers are affected, or that updates were released already that address the issue.

In any event, it is very likely that this is not Google’s last attempt at blocking users with ad-blockers from accessing videos on YouTube.

Affected users have a few options to address the issue. The first thing they may want to do is disable the content blocker to verify that YouTube is not down. Once verified, using a different content blocker or web browser with integrated content blocker might help.

Now You: do you use YouTube regularly? What do you use to watch videos on YouTube?

Netflix on TV

Annual price hikes every year will end many services

Posted on November 6, 2025November 6, 2025 by Martin Brinkmann

Like clockwork, many companies are increasing the price of subscriptions on a regular basis. Take Disney as an example. It launched its streaming service Disney+ back in November 2019 with an introductory price of $6.99 per month in the United States. Today, Disney+ subscribers pay $18.99 per month for the service.

Disney increased the price annually starting in 2021. Each year, customers had to pay an extra $1, $2 or $3 to keep the subscription.

The company is not alone. Its biggest competitor, Netflix, launched in 2007 with a price of $7.99 per month. Today, Netflix subscribers pay $17.99 for the cheapest ad-free plan or $22.99 if they want 4K content and some extras. Granted, it took Netflix 18 years to get there, but it is a massive increase nevertheless.

Rising costs are not just an issue for customers of streaming services. Take software subscriptions as another example. Microsoft 365 cost $6.99 in 2022. Today, customers pay $9.99 per month, and even more, if they want integration of the Copilot AI.

Companies increase the price to improve rentability, make more per subscriber. However, they do not seem to have answers for a simple question: what happens when the bulk of subscribers can’t afford the subscription anymore?

What if the price of service does not justify its cost? While you could argue that the majority does not really care and will keep their Netflix subscription no matter what, I’d argue that breaking points exist.

Paying Disney $180 per year just to watch a few shows or movies, that are not really that good, or for entertaining your kids with Disney classics, sounds like it could be too expensive for quite a few already.

With that money, you could purchase DVD or Blu-Ray, preferably on the second hand market, and keep them forever. You find plenty of classic movies on sites like eBay, and if you like thrifting, flea markets or garage sales, you know that bargains can be made there. Not always, but there is a good chance.

Many might also switch back to something that has always existed, but has lost popularity since the advent of streaming services: sailing the seven seeks, aka, piracy.

Lastly, another viable model is to switch to 1-month subscriptions only. This works well, considering that most streaming services do not put out enough content to warrant a full-year subscription. It is possible, however, that streaming services will end the option eventually, if too many subscribers start using it.

Right now, subscriber counts do not really fall, despite the price increases in the previous years. But this will change eventually. Some subscribers might switch to ad-supported plans, which are cheaper, but these come with their own disadvantages (namely ads).

Now you: are you subscribed to a streaming service?

Full-size Amiga 1200 Remake in the works with great games

Posted on October 24, 2025October 24, 2025 by Martin Brinkmann

If I had to pick my favorite home computer of all time, it would probably be the Commodore Amiga. It had awesome games, lots of innovative features, and for the time excellent visuals and sound.

While my interest in remakes of other classic computers, such as the C-64, was not high enough to warrant buying a modernized machine for a few hundred Euro or so, the announcement of THEA1200 could change that.

It comes from the company that created TheA500 Mini and TheC64 Maxi, among other systems. As the name suggests, this time it has set its development eyes on one of the crown jewels of Commodore’s Amiga portfolio, the Amiga 1200.

Here is what the package is said to include:

  • A full-sized Amiga 1200 remake.
  • Integrated Workbench desktop.
  • USB and HDMI connectivity.
  • Working keyboard, mouse and retro-style gamepad.
  • A list of 25 all-time classics, including the Turrican trilogy, The Settlers II, Defender of the Crown, and Beneath a Steel Sky among others.

Now, the only thing the machine is missing is a disk drive. It is somewhat of a let down, considering that you can’t play your old Amiga floppy discs on the machine. However, you can play games from USB according to the announcement, which should work similarly to using the classic Amiga 1200’s hard drive.

As for “when”: Preorders start on November 10, 2025 and the company hopes to ship the devices by June 2026.

There is an announcement video with renders, which you can check out below.

Heise Online says that the device will retail for 190 Euro, which is about 220 Dollar.

I’d probably use it to replay classic games, including Moonstone, It came from the desert, Wings, Dungeon Master, or Rainbow Islands.

Here is a video with 100 great Amiga games (according to the creator):

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