AMD has released the first version of Frame Latency Meter, an open source tool for Microsoft Windows devices that is measuring the latency of the mouse.
Technically, Frame Latency Meter helps getting insights into a system’s performance by measuring the mouse’s response time from the moment it is moved to the moment the frame is displayed on the screen.
Who is the target for the tool? This is an advanced tool that aims at game developers, but also power gamers who like to squeeze as many FPS as possible out of their rigs.
Here are the details:
- Frame Latency Meter is compatible with devices running Windows 10 or 11.
- It works on AMD, Intel, or Nvidia devices.
- Data can be exported to CSV files.
- Hotkeys are available and configurable.
- Screen capture region can be customized.
The main advantage of AMD’s tool is that it does not require any special equipment.
AMD has a quick start guide on the project’s GitHub repository. While you can simply run the program after download, it does not need to be installed, you end up with the default configuration.
AMD suggests the following steps:
- Configure the primary monitor to run the game on — Set to free sync or a manual refresh rate. AMD suggests to start with 60Hz first.
- Run the application.
- Press the right Alt-key to set the capture region bounding box. (only shows if the game is running in windowed mode).
- Run the game.
- Use the shortcut Alt-T to enable and disable the capturing.
In theory, you could use the tool to optimize gaming performance on any Windows system that meets the requirements.
Most gamers won’t, but it is nevertheless an interesting tool, especially for game developers who want to make sure their games run fine. Game developers who used high speed camera setups in the past may want to give this a go to see how it stacks up. It is a much cheaper option, after all.
Gamers who want to optimize their systems may run game-specific benchmarks to do so. This is a good way of adjusting game settings to improve performance.
What about you? Do you play computer games on your Windows systems? Feel free to leave a comment down below to let us know.
My PC’s are purpose built to play games.
What we really need is a different approach to gpu drivers. DirectGPU if you will.
Different games work best with different drivers. Often a new game needs the latest ‘game ready’ gpu drivers but some older game won’t run well or at all with the new drivers.
The API needs rebuilt from the ground up so that each title can provide it’s own version of the GPU driver that works best for it.
For me, AMD’s final chapter was the removal of GNC support from ROCm. I use Ollama and was able to use it with ROCm 5.7 libraries and models with up to 8/9B parameters ran surprisingly well. Recently, with the removal of the Vega 64, Vega 56, V420, V340, V320, Vega II Duo, Vega VII, SSG, MI300X, MI300A, MI300, MI250X, MI250, MI210, MI200, MI100, MI60, MI50, the fun is over. Meanwhile, an acquaintance of mine, with an old GTX 980 4GB, can still run his models on the GPU. I never thought this day would come, but my next GPU will be an Nvidia. Meanwhile, AMD is busy launching placebo apps.